More than enough time if you assume a bigger team than XC2 had, plus I’m expecting this new ip to be a de facto Xenoblade Chronicles X-2 in terms of gameplay/exploration, reusing the technology created during X’ development. That will have been a good 4 years of development time by then. Coming from the above, it is further important to look at the total number of staff available today. The wait for meaningful information (aka games announcements) is excruciating. Monolith Soft (Japanese: 株式会社モノリスソフト, Kabushiki gaisha Monorisu Sofuto, MONOLITH SOFTWARE INC.) is a Japanese video game development company, founded October 1, 1999, that has made video games for the PlayStation 2, Nintendo GameCube, Wii, DS, Wii U, 3DS, Switch and even cell phones. These are the credits to Animal Crossing: New Leaf and its Welcome amiibo expansion, seen during a K.K. Trackmania Monolith Software held its so-called Episode 2003 product unveiling today in Tokyo, assembling a few hundred lucky fans along with members of … I’m also firmly expecting Xenoblade Chronicles 3 to release in 2021. PS: Unforeseeable occurrences aside, there’s also the freak event of Xenoblade Chronicles 3 releasing THIS year. The director of SMT IV, Kazuyuki Yamai is... Xenoblade Chronicles 2 took about 3.5 years (at most 40 staff involved). It’s also supposed to feature a medieval fantasy-setting, although with Monolith Soft you never know when some sci-fi enters the scene. Outsourcing generic parts of a game is common use in games development nowadays. Not long ago, the team announced to open soon a second studio in Tokyo.

Honestly, it makes no sense as to why “remaster + new ip” is considered “too much”, yet “new ip + XC3” should be a-ok. ® Spiel Times is a Registered Trademark. This launched a new search for talent and the most interesting is that the web page related to recruitments has been updated with three clues for the future projects of the box.Thus, even if it was known that the Japanese studio rarely works on a single project, we know that Monolith Software is working on the following three titles:This should reassure fans of Monolith Software productions. See more ideas about Xenoblade chronicles, Xenoblade chronicles 2, Monolith soft. As for the new games of the studio, do not expect too much too soon. Team #3 helps with BotW 2. As mentioned before, Monolith Soft had employed only about 75 people in 2010. Animal Crossing, BotW2 and ports/remasters? And from the artworks one would expect this game to be open-world, considering the enormously vast landscape shown in one particular prominent artwork (If you want to read about my in-depth speculation about this game, please follow this link: Xenoblade Chronicles Wii took about 4 years of development (about 100 staff members at Monolith Soft at that time).
Team #2 works on the new ip. 2 ... highly unlikely that this is for XC2. On the other hand, Xenoblade Chronicles 2 was made in shorter-than-usual time with only 40 staff members which shows how effecient Monolith Soft functions (some people like to point out that part of XC2’s development was outsourced. The battle system has three main aspects: – close-range attacks (with swords, knives and other similar weapons) – long-range attacks (guns, snipers and other similar weapons) – Arts A 2022 release is unlikely for either project, because:As for why the new ip must release this year and not in 2021: I’ve read too many people claim that it’d be overkill to have both XC DE and another game in 2020. That said, if nothing goes wrong, all of us, yes, even you super-fans who are happy with only a couple of ports, should expect a little more of the Nintendo Switch’ 2020 lineup. Monolith Software, under the leadership of Nintendo and to whom we owe in particular Xenoblade games, is in full recruitment. Slider song on Saturday nights. And Team #4 is the aforementioned asset creation team. DJMAX Technika. That is one sad lineup, and I’m saying that as a life long Nintendo-fan. Nintendo held its 80th General Shareholders Meeting in June, where the company mentioned how it focused on fun experiences rather than the technical power... Combined with the lowest staff count in years, the longer-than-usual development time ought to be understandable. Adding context to the above: Xenoblade Chronicles X marked the studio’s jump to HD. Xenoblade Chronicles X took about 4 years and 10 months (about 75 staff members). Maybe we will have one or more surprises in the Nintendo Direct at the end of the year? We’re at the end of January 2020 and still no Nintendo Direct in sight.