It also tries to do this with as small of a variance as possible between individual MMR values. We hope this answered questions you may have had about our system! For any other questions regarding matchmaking, tweet © 2017 Copyright Hi-Rez Studios, INC. All rights reserved.Making sure players experience quality matches as they play SMITE is one of our top priorities. Ranked games allow players to compete against each other in the most competitive environment.

An MMR range is where a player normally falls. In a shooter for example, nobody is gaining levels on you because a teammate is doing poorly. CONSOLE. Only Owned gods may be selected in Ranked. They might get a number/map presence advantage, but not a stat based one. If you lose enough games at 0 Tribute, you may be demoted down one Division. Find a match to pair them with.” Unless Eager joined the queue then, there simply isn’t going to be one within the time allotment for a match to be made, resulting in some cases where matches have a Premade vs. Non-premade.My example there was a bit extreme, but parties are inherintly harder to match. Reach the top and you have the chance to show the world your skill and potentially earn special gem rewards at the end of each Split! So what's considered good MMR on console? Besides these, the system follows the same rules as Casual Matchmaking.Below is a chart explaining the MMR ranges of each Tier :When first entering League, you will be required to play 10 Qualifying games. Second, parties of 4 or 5 are heavily favored to fight against similarly sized parties. In Chess, your “Elo Range” is probably much tighter since there are less variables, leading to the system just being more accurate because of the game.After spending a ton of time with the MMing guys downstairs, I do feel confident that Smite does the best it can given the data set that it has while also making sure players get into matches.Thanks for reading our matchmaking FAQ! They also become even more difficult when there are difficult cases presented such as the ALG 5 man or even a level 30 players introducing his level 2 and level 5 friend to Smite.How does it handle placing multiple premades together (I ask because oftentimes I’ll see matches where one team is comprised of a 3 man and a 2 man (AKA 3+2) or a 2+2+1 while the other team is a 1+1+1+1+1 and I’m just like “Why the f*** didn’t they put one of those 2 mans on the other team instead of giving one team both of them)As stated above, it will try to balance parties so that teams fight teams when it makes sense. Conquest requires 20 gods owned, Joust requires 14 gods owned, while Duel require 0 gods owned. If no suitable match can be made within an allotted time, this rule is discarded as it can result in very long queue times.The specific differences are the inclusion of Qualifying Games, stricter restrictions on who can play each other, and how Tier Placement relates to your MMR. Earning more than 100 points will promote you to the next d… Rewards have also been updated. It “kinda” did earlier this season if you were in a particular situation but that bug was squashed in the early half of this year and has not been around since.Why is it that Smite’s matchmaking feels so far from accurate/fair/correct compared to the dozens of other games I’ve played in my lifetime? This isn’t always possible. SMITE is bigger than ever. Your MMR starts at the average MMR for everyone in the system, and your Variance is set to be very high. This considers the idea that being in a party adds synergy that wouldn’t otherwise be there, and experienced players in a party adds greater synergy. Plus: Items are seeing widespread changes, with a massive rework to Physical Penetration items and all-new items added to the Shuriken tree, the Katana tree, and the Hammer tree. These monsters are now more formidable opponents, adding a new degree of challenge to SMITE's most competitive game mode. This also goes for the reverse scenario; the favored are expected to win and  will gain less for winning, and lose more for losing.We have rules specifically designed to place players at the highest end of the spectrum together. You can lose Divisions and Tiers by decaying. In a situation where it is 3 + 2 vs. 1 + 1 + 1 + 1 + 1 the system looked at the teams, weighed the teams accordingly, and found that a more balanced match came from that config. The system remembers player performance based on peak skill level, not current skill level. When paired together, Variance is used to determine how fast a player’s MMR should change from any given match, and MMR is used as the main tool for pairing players together. Some rewards are exclusive to each split.

To make sure these players will get a match, as the time in queue rises the qualifications for what is considered a good match becomes more and more relaxed until a match is found.Player level is considered in all casual queues. It knows large differences between individual MMR values in the group is a bad thing and will only do something like this when a match simply cannot be found otherwise.Does it become less strict the longer you sit in queue—-If so, how long must you wait before it just goes “F*** it, you’ve waited long enough, I’ll just place you in a match to get you in game”—Is it gradual or is there a specific threshold?Yes. After 10 games the system will place a player on the lower side of their skill band once qualified, allowing for room to grow. The top 50 players in Masters, determined by their MMR, will be labelled as Grandmasters. Some players may have medals far above their MMR because: The player may have multiple Steam accounts. MMR is not the only factor in determining medal rank.

Once a player has reached Masters, players are rated by only their Matchmaking Rating. See ALG doing a 5 man premade in casuals and stomping my face in, happened about 2-3 weeks ago. Earning more than 100 points will promote you to the next division. First, when parties are paired together, their MMR is calculated using a formula to approximate what their MMR is together. Parties of 2 or 3 don’t have any restrictions applied to them.Yes. The matchmaker was given a pretty impossible task. The underdog will lose less MMR and TP (League) for losing, and if they win they gain more.